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AI Insights · Timothy · April 2024

Top 5 io Games on Unified Platform in Latin America Q1 2024

Discover the performance trends of the top 5 io games in Latin America during the first quarter of 2024, including revenue, downloads, and active users.

Top 5 io Games on Unified Platform in Latin America Q1 2024

In the first quarter of 2024, the top 5 io games on a unified platform in Latin America demonstrated varied performance trends across weekly revenue, downloads, and active users. Here’s a closer look at how each app fared:

Snake.io - Fun Online Snake from Kooapps showed a steady decline in weekly revenue, starting at $874 in the first week of January and ending at $712 in the last week of March. Weekly downloads for the app peaked at 691.7K in the first week of January and experienced a general downward trend, reaching 542.4K by the end of March. The app maintained a robust number of weekly active users, starting at 4.4M and fluctuating slightly before ending at 4.1M.

Snake Clash! by Supercent, Inc. saw its weekly revenue start at $778 and dip to a low of $352 in March, before recovering to $710 by the end of the quarter. The app's weekly downloads increased significantly from 217.8K in the first week of January to a peak of 404.8K in early March, before settling at 227.8K by the end of the month. Weekly active users also showed a positive trend, starting at 463.5K and reaching a high of 963.7K in mid-March, before ending the quarter at 840.1K.

Paper.io 2 published by Voodoo, experienced fluctuations in weekly revenue, starting at $1.5K in early January and ending at $1.1K in late March. The app’s weekly downloads saw a downward trend, beginning at 304.8K and dropping to 147K by the end of the quarter. Weekly active users also decreased from 848.2K in January to 463.9K at the end of March.

WormsZone.io - Hungry Snake from Azur Interactive Games Limited had a varied performance. Weekly revenue started at $491 and peaked at $726 in mid-February, then decreased to $407 by the end of March. Weekly downloads showed a significant spike to 532.1K in late January, but eventually settled at 97.9K by the end of March. Weekly active users also peaked at 2.5M in late January before stabilizing around 1.4M to 1.6M throughout the rest of the quarter.

Hole.io, another title from Voodoo, showed a decline in weekly revenue, starting at $454 in early January and ending at $395 by the end of March. The app’s weekly downloads started at 193.1K and ended at 137.8K, with some fluctuations in between. Weekly active users also saw a decline from 909.9K to 699K over the quarter.

These performance trends offer a snapshot of the popularity and financial success of io games in Latin America during Q1 2024. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024